Gabriel Ribeiro

Gabriel Ribeiro

Sound Designer / Audio Producer

Gabriel Ribeiro
About

Gabriel Ribeiro

Sound Designer / Audio Producer

Graduation

Game Design - Unisinos

Graduated in 2023 at Digital Games by Unisinos POA.

Freelancer

Game Audio & Video SFX

Sound design thinking for interactive projects, game feel and implementation workflows.

Yoho Arsenal

Foley, Sound Editing, Dubbing Managment

Detail-driven audio for image, campaigns, motion pieces, films and games.

Box Brazil

Audio Operation

Audio operation and delivery for a night news TV channel.

Wagon Head Studio

Founder & Game Designer

Founder of Wagon Head game studio.

Bio

Audio Producer, Game Designer, Gorillaz Fan & Diabetic Type 1.

My name is Gabriel Ribeiro, but you can call me Biel, passionate about transforming sounds into incredible experiences. Passionate about Game Design, in the last years I found the best way to put together two loves: Games and Audio.

Foley Dubbing Cinema Game Audio FMOD Advertising Realtime Audiovisual Events
Selected Work

A pile of selected works built to be felt.

Game Audio

Ultra Foodmess 2 - Painful Smile

Sound effects for all the characters, ambiences and interactable objects in the scene.

Foley • SFX • UI
Game Audio

Poopy Playtime - Mob Entertainment

Dialogue editing for dubbing in game cutscenes and dialogues. Portuguese, Spanish, Japanese and Corean languages.

Dialogue • Cutscenes • Multilingual
Game Audio

Arariboia - Mito Games

Voice editing for ingame cutscenes and game trailer.

Dialogue • Cutscenes
Game Audio

Ultra Foodmess 2 - Painful Smile

Sound design of ingame effects.

Foley • Unity • SFX
Game Audio

Pinata Lootbox SFX - Piloto Studio

Sound design of a lootbox asset pack.

Unity • SFX
Game Audio

FPS Visual Kit - Piloto Studio

Sound design of a FPS asset pack.

Unity • SFX
Game Audio

Time To Try - WagonHead

Sound design of user interface effects, ingame effects and audiotrack. User interface art.

Unity • SFX • UI • Music
Game Audio

Zombie Boss SFX - Piloto Studio

Sound design of a zombie asset pack.

Unity • SFX
Cinema • Foley

Dorsal - Trailer

Foley art and editing for short cinematic video.

Foley • Cinema
Advertising

Pantaleon

Sound craft for motion and scene elements of advertising video.

Ads • Motion • SFX
Advertising

Luz da Lua - Fashion

Sharper sonic identity for branded media and pieces.

Ads • Motion • SFX
Advertising

GPTW Brazil

Audio direction and voice mix for GPTW Brazil campaing video.

Voice Editing • Audio Production
Advertising

Icatu Seguros

Responsible for boom operation during the recording.

Ads • Boom Operator
Cinema • Foley

Quiet Nights

Foley art and edition for short film.

SFX • Foley
Cinema • Foley

Cadê a Nota? - Short Film

Foley art and edition for brazilian comedy short film.

SFX • Foley
Cinema • Foley

Edifício Bonfim

Foley art and edition for brazilian horror movie.

SFX • Foley
Cinema

Demo Reel

Audio Mix and video sound effects.

Effects • Mixing • Trailer
Real Time Delivery

Os Gilsons Live At POA

Audio Operator for FPV movie.

Realtime
Field Recording

Nature Tales

LISTEN WORK Youtube

Field recording of the amazon rainforest in Brazil.

Realtime • Ambisonic • Mixing
Foley

Physical Detail

Material presence and believable impact built through tactile recorded layers.

Foley • Sync • Material
Advertising

Kona

Brand presence, and product impact troughth audio.

Product • Reel
Advertising • Foley

Glow Up

ASMR advertising for beauty product.

Product • Reel • SFX • Foley
Advertising

Fruki

Mixing and SFX for brazilian soda brand.

Mixing • SFX
Advertising

Luz da Lua - Fashion

Luxury product video audio for Luz da Lua branding.

Reel • Motion • SFX
Advertising

Luz da Lua - Fashion Brand

Informative and constitutional video for Luz da Lua brand.

Reel • Brand presence • Audio
Events

Ramblas Tour FPV

Sound effects and ambiences for tour FPV video and social media.

Event • Reel • SFX • Realtime
Events

Rap In Cena 2024

Boom operator for live musical event.

Event • Reel • Audio Operator
Capabilities

Every frame has a pulse, every sound has a purpose.

01

Sound Design

02

Audio Direction

03

FMOD Workflow

04

Game Audio

05

Foley

06

Social & Video Editing

07

Realtime Delivery

08

Creative Audio Identity

Contact

I am available. and my diabetes is under control...

Interested in my work? Want to ask a few questions? Well... feel free to contact me through one of the options provided here! I would love to answer and work on your project!